April 27-29 Hyatt Regency Crystal City
Arlington, VA
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Tuesday, April 28, 2015

C204: Game-Based Learning

2:30 p.m. - 3:15 p.m.
M.J. D'Elia, Associate Chief Librarian, Engagement & Access, University of British Columbia - Okanagan

Games are everywhere, and kids are playing games at home, in school, in libraries and public places. But releasing the potential of games and gaming for learning means knowing about trends in game designs, cultures, and genres, in the context of both educational games and commercial games, to better understand how they meet the pedagogical, curriculum, and individual needs of learners. D’Elia talks about alternate reality games (ARGs), interactive social games that transcend media and tell stories using multiple platforms. Players dive down the rabbit hole to interact with fictional characters, solve problems with other players, and, ultimately, unravel the mystery. Immersive ARGs have been described as “chaotic fiction,” but what if there is a method to all of this madness? This (highly) speculative talk asks: What can ARGs teach us about the future of elearning?

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