Thursday, March 30, 2017
D302: Upping Our “Gamification”: Speaking Millennials’ Language11:45 a.m. - 12:30 p.m.
Be tech-smart and culture-savvy by using game-design thinking and gaming activities to connect with current users in a fun way and draw in new ones. Hear from a library communicator who literally wrote the book on this topic. Online games are incredibly popular; libraries, book apps, and learning institutions are leveraging this to bring in new audiences and engage with existing ones in new ways. Why are they doing this, what is the benefit, and how do you make it work to promote your library? Get the answers here!
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Tweets from LibConf
- Add #CILDC cybertours in exhibit hall to your calendar on Wed & Thurs @LibrarySherpa @benbizzle ow.ly/iDVr30ajdFL
- Interesting to see AR, Augmented Reality at the top of this tech trends list -- going to be lots of great library... fb.me/8U37pexoO
- We'll have to find out if @DavidLeeKing 's #CILDC tech trends workshop agrees with this post!